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- Talk2Boopsi.bas - Example of using builtin BOOPSI gadgets.
- ==========================================================
-
- Derived from RKM example (c) Copyright 1992 Commodore-Amiga, Inc.
-
- This is an extension to the Commodore example "Talk2Boopsi.c"
- taken from the Libraries RKM p.299.
-
- The example shows how to create prop and string gadgets that
- update themselves automatically when the user adjusts the other.
- It also shows creating two framed buttons of a "sensible" size
- and determining which is pressed.
-
- The example will work on versions of Workbench 2.04 or later (V37 AND above).
- above), although the InitIntuiText sub-program is applicable to all
- versions of the operating system.
-
- Compiling
- ---------
- Load the Talk2Boopsi_inc.bh file and Tokenise it (Program-Tokenise),
- making sure you have no token file selected in the File Options (Settings-
- Compiler-Files). Once you have your token file, set the File Options-Token
- File setting to the Talk2Boopsi_inc.t file just created. Load the
- Talk2Boopsi.bas file, compile & run it.
-